Generate a model with some of the best AI modelling tools around, or bring in one you already built. Scene Composer puts the two together, so you get full control over the render, the animation and the options you present. Or generate a whole explorable world to move through and use as a backdrop.
Modelling packages are powerful and slow, which is the wrong trade to be making while you're still deciding. This lane skips it: generate a model with leading AI tools, or import one out of SketchUp, Revit or Rhino, then bring the two together in Scene Composer. One workflow gets you a render, an animation or a set of options to test, fast enough to be worth doing before anyone's committed to anything.

Generate a model from a brief or a reference image using some of the best AI modelling tools available, then inspect it in the viewer and rotate around it.

Scene Composer brings your AI-generated and imported models into one live scene. Pose them with gizmos, save the camera, and render to a photorealistic still.

Worlds builds a whole explorable environment from a written prompt or a reference photograph. Move through it in first person to read the layout, then use it as the backdrop behind your own models.
You don't need every junction resolved to judge whether a scheme sits right on its street. Mass, height and context will do it, so long as you can get them fast enough to test the alternative rather than settle for whichever idea turned up first. Generate that with AI, or bring in a model you've already built. Either way there's an answer in front of you in minutes.
Open 3D
A model on its own isn't a presentation. Bring AI-generated and imported models together into Scene Composer, arrange them with gizmos or typed values, drop in a backdrop, lock the camera and render. Save the composition; come back to it next week rather than rebuilding the view from scratch every session.

Import a GLB, the format SketchUp and Revit both export, or an FBX, OBJ, DAE or STL, and it drops into the scene alongside anything generated here. Nothing gets rebuilt to be posed, composed or rendered, so a model that already exists is a starting point rather than a dead end.

Retexture, stylise and clean up a mesh with Smart Topology, then export as GLB, OBJ, STL or USDZ when the work belongs somewhere else. Rigging and animation presets are there for when a model needs to move.

Some of the best AI modelling tools around for text and image inputs, plus GLB, FBX, OBJ, DAE and STL import so your own models are a first-class starting point too.
Bring AI-generated and imported models together into one live scene, pose them, add a backdrop, save the camera, and render to a photorealistic image.
A full environment from a prompt or a photograph, moved through in first person and used as the backdrop behind your own models.
Retexture, stylise, Smart Topology, rigging and animation presets, with GLB, OBJ, STL and USDZ on the way out.
Every ArchAdemia Tools plan includes everything on this page. From £29 a month, all in, with no per-tool fees and no surprise charges.