Your geometry, massing and openings stay exactly where you put them. What changes is the material, the light and the context round it, so the render answers a question about your scheme instead of showing you somebody else's building.
Most AI rendering treats your drawing as a loose suggestion and hands back a handsome building that isn't the one you designed. It photographs beautifully; it's useless for design work, because there's nothing in it you can decide from. Composition preservation is the whole point here. Hold the scheme, vary everything round it, and a render turns into a test you can act on.

Massing, openings and sightlines come through unchanged. What you drew is what gets rendered, so the image is evidence about your scheme rather than a different one.

Golden hour against overcast. Brick, render and timber across the same elevation, or winter context against summer. Run the whole set in one go and compare them side by side, rather than committing to whichever one happened to come out first.

Upscale a chosen image to presentation and print resolution without going back and generating again, so the version you approved is the version that gets issued.
A hand sketch, a CAD export, a viewport screenshot from SketchUp, Rhino or Revit. All of them are valid starting points, and none of them needs rebuilding first. The tools that insist on their own model before they'll help you are the reason rendering usually happens too late to influence anything.
Open Image
Iteration cost is what decides how many ideas get tested. When a variant takes an afternoon you test one and then spend the meeting defending it. Drop that to minutes and you test six, then bring the comparison into the room, which is a different conversation with a client and a much better one to be having. For a whole set rather than one image, Shoot's stills step plans it: put in a few shots of the scheme, make the one base render every set starts from, and the coverage comes from a fixed pool of thirty shots per register — how many wides, aerials, material shots and human-scale shots you get flexes on whether the scheme is a house, a mid-scale building or a tower. Every prompt is still yours to edit and the total cost on the button before it spends.
Open Shoot
The same composition-preserving pass handles a street elevation and a living room. Material, daylight and furnishing change while the space itself holds, so an interior scheme can be presented in several registers without redrawing the room each time.

Bring in an accurate SketchUp, Revit or Rhino model, or a precise drawing, and the geometry, proportions and openings carry straight through into the render. Material, light and context are what change here, not the scheme itself, so the accuracy of the output tracks the accuracy of what you started with.

Geometry, massing and openings held while material, light and context vary. The render stays your design.
Hand sketches, scanned drawings, CAD exports and viewport screenshots all go in without a conversion step.
The same view across materials, seasons and times of day, or a planned set of views from a few shots of the scheme in Shoot's stills step.
Upscaling to presentation and print resolution, so the approved image is the one that gets issued.
Every plan carries the full catalogue. One credit balance, no per-model fees, and the flagship engine for every discipline.
Nano Banana Pro
Image
GPT Image 2
Image
Ideogram v3
Image
Luma Uni-1
Image
Seedance 2.0
Video
Kling O3
Video
Hailuo 3
Video
Luma Ray 3.2
Video
Gemini Omni Flash
Video
Meshy v6
3D
Rodin V2.5
3D
ElevenLabs
Audio
100+ more inside.
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